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Voice actors in video games fear for their future as AI rises – use of his face, without compensation, left one such actor feeling ‘violated’

  • A voice actor, discovering his face had been used without his knowledge in another game, said it was ‘completely unethical’ – but allowed in his contract
  • That is why they, like Hollywood’s striking actors, feel the need to secure AI protection so their likenesses cannot be used without permission and compensation

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A still from the game “Call of Duty: Infinite Warfare”. Video-game voice actors who lend their faces and voices to game like this are speaking out about the unregulated use of AI in their industry.

When Erik Passoja voiced a Belgian geneticist in a Call of Duty video game nearly 10 years ago, he did not expect that his face would also pop up on an entirely different character.

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But following the game’s release in 2014, a friend told Passoja that his son had shot someone who looked just like him in the player-versus-player version of the game. The friend sent over a screenshot of a buff, armoured Passoja – but with shorter hair.

“I remember feeling violated,” says Passoja, a Los Angeles resident who also has worked on games including Diablo 4 and Red Dead Redemption 2.

To Passoja, the experience highlights what is at stake as the actors’ union SAG-AFTRA strikes and calls for better protections around the use of artificial intelligence, among other demands.

Actor, comedian and video game voice actor Erik Passoja is concerned about AI. Photo: TNS
Actor, comedian and video game voice actor Erik Passoja is concerned about AI. Photo: TNS

Protections for game voice actors fall under a separate SAG-AFTRA contract for interactive work – striking actors can still do voice work for games.

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