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Review | Doom VFR game review: a frustrating experience despite new run-and-gun gameplay

Doom’s first foray into virtual reality avoids the nausea problem, but the complicated control system is off-putting and movement disorienting. Even so, as a stand-alone campaign it’s not bad for a first effort

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Doom VFR mimics the run-and-gun gameplay the franchise is known for.
Doom VFR

Id Software

2.5/5 stars

Figuring out how to move around in virtual reality is one of the biggest problems facing the medium. Running and gunning as one would do in Call of Duty is a recipe for nausea, while the disconnect between speeding around a map and being fairly stationary in the living room leaves some gamers looking for the nearest toilet.

Some developers have tried to solve the issue by stuttering the movement. Others have let players mimic the running motion to get around the conundrum.

With Doom VFR (for the PlayStation VR), developer id Software tackles the movement problem with teleportation. It’s a gameplay concept that studios including High Voltage Software used for shooters such as Damaged Core.

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