
Pokémon: Magikarp Jump: Know your events
A handy guide on how to approach events in the new mobile game

Players who have jumped into Pokémon: Magikarp Jump, the latest free-to-play mobile game from The Pokémon Company, have likely already noticed the game’s wide array of seemingly-random encounters. These encounters, or Events as they are called, only occur after set goals have been reached, and are afterward triggered at random. Many of the events reward you with bonuses like Job Points, Training Points, or special items; however, some can spell certain doom for the player’s Magikarp.
Don’t worry though, we’ve got a full list of every special event and all of their outcomes conveniently compiled below. However, beware that some rewards are random, and not all players will receive the same reward from each event.
Event: Old Rod
Description: Magikarp spots a piece of fruit underwater. Ignoring the fruit earns JP; successfully approaching the fruit earns even more JP; unsuccessful attempts result in loss of the Magikarp.
How to unlock: Complete Fast League.
Event: Nugget
Description: A man approaches and offers a Nugget, which sells for a scaled number of Coins.
How to unlock: Complete Quick League.
Event: Is It Treasure?
Description: Magikarp spots a Pokeball in the road. Ignoring the Pokeball earns JP; opening the Pokeball gives a random chance of finding coins or items; finding a Voltorb loses you the Magikarp.
How to unlock: Complete Quick League.
Event: Out of Nowhere …
Description: Magikarp spots a tree with berries. Ignoring the tree earns JP; successfully jumping for berries earns more JP; jumping unsuccessfully results in a Pidgeotto swooping in and flying away with the Magikarp.
How to unlock: Complete Friend League.
Event: Idol Riches
Description: Mayor Karp appears, congratulates the player’s success, and offers up a drink to restore Training Points.
How to unlock: Finish the Heavy League.
Event: Massage a Karp
Description: Mayor Karp shows up to massage your Magikarp, providing bonus JP or restoring one Training Point.
How to unlock: (appears to be unlocked by default)
Event: Everyone’s Hero
Description: An adoring fan speaks to the trainer, resulting in a boost in JP or a restored Training Point.
How to unlock: Occurs randomly after battles.
Event: Roddy Tackle
Description: Roddy Tackle shows up, praises the trainer, and offers up Coins.
How to unlock: Finish the Quick League.
Event: Unsinkable Magikarp
Description: A random fan arrives and offers encouraging words, resulting in bonus JP or a restored Training Point.
How to unlock: Occurs randomly after battles.
Event: Go, Magikarp, Go!
Description: Mr. Yoso arrives with a message from a fan and offers up Coins.
How to unlock: Finish the Quick League.
Event: All That Glitters
Description: Magikarp spots a mysterious sparkling object underwater. Ignoring the object earns JP; successfully investigating the object has a chance to earn Coins or Items, or cause Magikarp to lose JP due to exertion.
How to unlock: Finish the Friend League.
Event: Jumping Lesson
Description: The trainer is offered to join a special Jump Course. Ignoring the offer earns JP; successfully completing the course earns more JP; losing the challenge results in a loss of JP.
How to unlock: Finish the Fast League.
Event: Mystery Drink
Description: The trainer is approached by a scientist offering an experimental new drink. Ignoring the offer earns JP; accepting the offer successfully earns even more JP; accepting the offer unsuccessfully loses JP.
How to unlock: Finish the Great League.
Event: Magikarp Adrift
Description: Magikarp finds itself separated from the trainer and needs to find its way back. Telling Magikarp to wait earns JP, while telling it to search may result in a loss of JP.
How to unlock: Finish the Quick League.
Event: Snoozing with Snorlax
Description: The trainer encounters a Snorlax blocking their path. The player’s Magikarp takes a nap on its stomach and regains all Training Points.
How to unlock: Finish the Quick League and have Snorlax as a Support.
Event: Tag Battle
Description: A Pidgeotto attacks, prompting Pikachu to step in and defend Magikarp, earning JP.
How to unlock: Finish the Friend League and have Pikachu as a Support.
Event: Showing Off Magikarp
Description: A Magikarp fan requests to see the Magikarp jump, which restores one Training Point.
How to unlock: Finish the Luxury League.
Event: Trade for Gyarados
Description: A scientist approaches the trainer asking to trade the Magikarp for a Gyarados. The offer is automatically declined, and the Magikarp earns JP.
How to unlock: Finish the Luxury League.
Event: Lost Luvdisc
Description: A Luvdisc shows up and asks the trainer for assistance, earning Diamonds.
How to unlock: Finish the Fast League.
Event: Easygoing Slowpoke
Description: Magikarp and Slowpoke meet up for an unusual conversation, which restores one League Play.
How to unlock: (conditions unknown)
Event: Watch and Learn
Description: After training, a fan shows up and commends the trainer for his training prowess, restoring one Training Point.
How to unlock: Finish the Fast League.
Event: Slacker Magikarp
Description: Magikarp seems to want to skip training. Scolding the Magikarp may gain or lose JP; choosing not to scold it earns JP.
How to unlock: Finish the Quick League.
Event: Macho Karp
Description: A scientist requests help from the trainer for an experiment. Declining the offer earns JP; accepting the offer may earn JP or lose the Magikarp after it evolves into a Gyarados.
How to unlock: Finish the Great League.
Event: Fan Mail
Description: Mayor Karp delivers a letter from a fan containing a random item.
How to unlock: Finish the Fast League.
Event: A Challenge
Description: Mayor Karp delivers a letter from the Magikarp’s next opponent, which causes Magikarp to earn JP.
How to unlock: Finish the Great League.
Event: Many Wise Words
Description: Mayor Karp shows up and tells various stories about Magikarp.
How to unlock: Finish the Great League.
Event: Is It Feebas
Description: Feebas sometimes shows up in the trainer’s home pond; tapping it unlocks JP.
How to unlock: Occurs at random.
Event: Food Fever
Description: A Manphy sometimes swims into the trainer’s home pond; tapping it causes a large amount of food to spawn.
How to unlock: Occurs at random.
Event: Be Gone!
Description: The trainer and Magikarp encounter a spooky ghost girl telling them to leave, which increases the Magikarp’s max level.
How to unlock: Click the TV at the home pond and cancel the prompt seven times, which will cause static to appear. Repeat the process seven more times until the TV appears fine, then train the Magikarp.
Event: Hop, Skip & Whump!
Description: Continually jumping out of the pond will result in a Pidgeotto swooping in and taking the Magikarp.
How to unlock: Jump repeatedly in home pond.
Event: You Can Do It!
Description: The Magikarp is on a losing streak, and earns a complete refill of Training Points.
How to unlock: Lose three times in a row.
Event: Adios, Gyarados
Description: Tapping the Magikarp repeatedly to break the Everstone will result in the loss of the Magikarp, as it evolves into Gyarados at the next level up.
How to unlock: (condition unknown)