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Supercell takeover propels Tencent into entertainment super league

Chinese internet giant now forecast to seize 13 per cent of the US$99.6-billion global games market this year

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Entertainers perform underneath a Tencent logo at the Global Mobile Internet Conference in Beijing in 2014. Photo: Kim Kyung-Hoon, Reuters

Tencent Holdings has taken a major step towards becoming a global entertainment powerhouse, after its blockbuster acquisition of Finnish mobile game developer Supercell, analysts say.

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The Shenzhen-based internet giant said on Tuesday it had agreed to lead a consortium to buy up to 84.3 per cent of Supercell, for US$8.6 billion.

“We see the deal as helping Tencent accelerate its efforts to develop a global entertainment business spanning different media formats, including movies,” said Ricky Lai, a research analyst at Guotai Junan International, on Wednesday.

The purchase — from majority owner SoftBank Group Corp, and certain Supercell shareholders — follows Tencent’s participation earlier this month in a new joint venture with private equity firms Sequoia Capital China and FountainVest Partners to accelerate the mainland expansion of WME-IMG, the world’s largest entertainment, sports and media agency.

The company’s recent deals represent a longstanding strategy by Tencent to expand its media and entertainment relationships, as well as build up its war chest of valuable entertainment content, according to Lai.

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Tencent chairman and chief executive Pony Ma Huateng told a press briefing with Chinese media in March that his firm was well-positioned to accomplish that goal.

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