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ByteDance-owned gaming studio Nuverse has published and distributed a wide range of mobile games, including fantasy-themed action role-playing games and the shooting game Strike Royale. Photo: Nuverse

TikTok owner ByteDance retreats from video gaming with cuts at main studio amid a stagnating market dominated by Tencent

  • The social media giant is cutting hundreds of jobs at Nuverse, its flagship gaming studio, and will shut down development on most unlaunched titles
  • The retreat comes a year after ByteDance made major cuts at two studios under Nuverse, as the world’s largest gaming market slows from tightened regulations
ByteDance
TikTok owner ByteDance is making a big retreat from video gaming with hundreds of lay-offs at its main gaming unit, according to four sources briefed on the matter.

Nuverse, ByteDance’s flagship gaming studio, has informed employees that it will shut down most projects not yet online, the sources said. It usually takes years to develop a new game and to obtain regulatory approval before the game can be put online to generate revenue in China.

The studio will also sell the rights to at least two of its titles – the anime-style role-playing game Crystal of Atlan and sci-fi survival game Earth: Revival – according to one source. Both games were launched by Nuverse earlier this year.

“We regularly review our businesses and make adjustments to centre on long-term strategic growth areas,” a ByteDance representative said in a statement to the Post on Monday. “Following a recent review, we’ve made the difficult decision to restructure our gaming business.”

ByteDance cuts ‘hundreds of jobs’ at gaming operations: sources

It is not clear how many people will be laid off. The unit has nearly 2,000 people, according to one source, but some workers seeking to stay at ByteDance may be granted approval to transfer to other teams. Those who are laid off will be compensated according to the number of years they have served plus an extra one to three months of pay, another source said.

The pullback by China’s most valuable start-up comes as the domestic video gaming market – once regarded as a lucrative area that could be a growth engine for Big Tech firms – has stagnated.

China remains the world’s largest video gaming market by both revenue and population, reaching US$20.3 billion and 668 million gamers respectively in the first half of the year. However, years of crackdowns and new regulations from Beijing have dampened growth.

In 2021, Beijing limited people under the age of 18 to playing just one hour a day on Friday, Saturday, Sunday and statutory holidays. All new games also have to go through a rigorous review before being put online and monetised in the country. Since the end of an eight-month freeze on game licences, the number of newly approved titles each month has remained lower than previous levels.

In an effort to diversify company revenue that has been highly reliant on Douyin, the Chinese version of TikTok, ByteDance made a big bet in recent years on gaming, an industry dominated in China by NetEase and Tencent Holdings, the largest gaming company in the world by revenue.
In 2021, the company acquired Moonton Technology in a deal valuing the firm at US$4 billion, which was meant to give ByteDance a foothold in the Southeast Asia gaming market with its title Mobile Legends: Bang Bang. Now ByteDance is seeking to offload the Shanghai-based studio, Reuters reported this month.
The latest lay-offs come a year after ByteDance cut hundreds of jobs from two gaming studios under Nuverse – Wushuang in Shanghai and Jiangnan in Hangzhou – the Post previously reported.

After last year’s lay-offs, one person at the company told the Post that ByteDance had three major gaming studios left. The company had scaled up in the market by offering higher salaries than at Tencent and NetEase, so the lay-offs could impact overall pay in the industry and the flow of personnel, the source said.

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