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Fortnite, other free-to-play games account for 80pc of video game revenues in 2018, and industry has taken note
- Free-to-play games out-earned so-called ‘premium’ games last year, taking in US$87.7 billion mostly through micro transactions
- Asia produced seven of the 10 top selling games of 2018, despite China blocking new games
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Led by Fortnite: Battle Royale, the so-called free-to-play video game market surged to US$87.7 billion in revenue during 2018 – more than triple the earnings of blockbuster games released by major publishers last year.
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In fact, free-to-play titles accounted for nearly 80 per cent of all spending on digital games in 2018.
That’s according to the latest research from Nielsen’s SuperData tracking arm, which measures data from the gaming, AR, and VR markets.
SuperData found that games played on smartphones account for an increasing majority of play time, and free games still rule mobile app stores.
Fortnite remains the most popular game in the world at the start of 2019, enjoying more than 80 million active users per month.
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