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Game review: Strange Telephone – a smartphone game for those long minibus rides

Lose yourself in a world of trial-and-error type puzzles with a multitude of possible endings as you try to find your way out of a dark, dreamlike room with only a smartphone-like device called Graham to dial yourself to freedom

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Strange Telephone by Yuta Yamamoto.
Strange Telephone
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Yuta Yamamoto

3 stars

Phone-centric games in which you actually use your smartphone are strangely limited these days, but that seems to changing. We reviewed A Normal Lost Phone last week, a clever, mysterious little smartphone-based game, and this week comes Strange Telephone. Granted, the Japanese-developed game isn’t as fully immersive in its virtual phone OS as the other, but that’s not to discount its appealing edge.

Jill from Strange Telephone.
Jill from Strange Telephone.
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Using a mix of pixel art, point-and-click inspired dynamics and a lot of weirdness, Strange Telephone (for Android and iOS) is, as its title suggests, very strange. Gamers take on a little girl named Jill, as she wakes up in a dark, dreamlike room, with only a locked door standing between her and freedom. Your way out? A smartphone-like device called Graham, which you use to dial random numbers and generate equally random worlds.

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