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Culture

Game review: Super Mario Run – Nintendo takes a leap of faith with fans, but mobile launch doesn’t quite pay off

Plenty of fun as beloved character Mario arrives on smartphone, but there are deal-breaking drawbacks – it’s only available on iOS, is overpriced and needs a constant connection to play

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Everyone’s favourite plumber has come to smartphone with Super Mario Run.
Pavan Shamdasani
Super Mario Run

Nintendo

3/5 stars

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A craving to play a Mario game has gripped me many times in recent years, but I’ve always been forced to download a cheap knock-off from the Android store.

It has taken Nintendo a long time to work out that smartphones are the perfect setting for their classic run-jump icon, but finally we have Super Mario Run. Here, the standard setup of “Italian plumber racing through hallucinogenic worlds of flowers, turtles, dragons and lots and lots of coins” is sifted through an endless-runner mobile format. It’s all been simplified of course, but the immediate reaction and recognition of a classic Mario adventure is fully on-board.

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The main game is plenty of fun, and pretty polished, a strong balance between classic gaming, contemporary play rewards and all those mobile mechanics. There are a host of extras to keep you tapping: Kingdom Builder allows you to use the collected coins to create a personal little Mario-land of houses and flowers; Toad Rally, meanwhile, is a time-trial that rewards little green creatures, allowing you to unlock such classic characters as Princess Peach, Yoshi and my personal favourite, the forever subordinate Luigi.

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