Editorial | Spending on leisure is key to growth in China
- If Beijing can raise the incomes and social standing of 600 million people, it will have created a formidable consumer market for its dual-circulation policy
China’s most popular leisure activities do not cost much, if anything, to participate in. Mahjong, table tennis and the shuttlecock game jianzi, soccer and basketball, tai chi, calligraphy, kite-flying and just sitting under a tree and chatting with friends or neighbours expends little more than effort and time.
The study of 12,000 people by the Chinese Academy of Social Sciences and the Tencent Literature and Travel Industry Research Institute found that the average annual spending on leisure was 5,647 yuan (US$863). But 44.4 per cent of respondents spent less than 1,000 yuan, revealing the large gap between the nation’s rich and poor.
Leisure is an obvious area to target. Increased spending on travel and entertainment goes hand in hand with higher income. The simple things in life need not disappear as a nation grows wealthier, but there also has to be incentives and opportunities for enjoyment if a nation’s full economic growth potential is to be tapped.