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Brawl Stars is bite-sized fun that strips away too much to be great

Supercell’s follow up to Clash Royale and Clash of Clans has issues

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Why you can trust SCMP
This is the base-attacking mode which resembles the traditional MOBA games. (Picture: TapTap)
This article originally appeared on ABACUS
After three years, Supercell -- the company that brought us Clash Royale and Clash of Clans -- finally released its fifth mobile title, Brawl Stars.
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It’s almost a minimalist version of what a MOBA can be. But while it got rid of all the excessive bits that I hate about today’s mobile games, it ends up leaving me wanting more.

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Brawl Stars, which Supercell tested through a soft-launch for over 500 days, is similar to Arena of Valor. But if you think Arena of Valor is a stripped-down version of League of Legends, Brawl Stars is even more so; a MOBA game with only the most bare-bone essentials.
Instead of destroying turrets in three different lanes, you collect gems. Its default game mode, Gem Grab, is a 3v3 team battle in which both sides compete to collect gems sprung by a well in the center of the map. The team managing to hold 10 gems for 15 seconds wins the game.

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As you can tell from this clip, the game looks amazing and it feels silky smooth (although it did crash on me once). Most importantly, it avoids what I consider as the biggest sin of mobile games nowadays (especially the Chinese ones) -- it doesn’t cram itself full of different systems.

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