NetEase and Huawei show off ray tracing in a mobile game
Real-time ray tracing usually requires a high-end Nvidia graphics card, but NetEase pulled it off using a Kirin processor


Real-time ray tracing in games is very resource intensive, which is trouble when it comes to running games on smartphones. It has only recently been achievable in PC games with modern graphics cards like the Nvidia RTX line.
So even though NetEase has pulled it off on a mobile processor, it likely leads to much shorter battery life.
“It will take all the processing power it can get,” said Zeng Xiancheng, a developer and founder of FYQD Studio. “I also won’t rule out the possibility that [NetEase’s demo] has a hard frame rate cap. By and large, a cap on 30 frames per second can relieve a lot of pressure in terms of heating up and power consumption.”