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Now you can play Fortnite as Brazilian national soccer player and forward for Paris St Germain, Neymar. Photo: by Aurelien Meunier/PSG via Getty Images

Brazilian soccer star Neymar joins Fortnite as video game universe expands into movies, music and sports

  • The Brazilian soccer star, with 150 million Instagram followers, is a fan of Fortnite, and players can unlock him as an skin for their avatars
  • His tie-in follows US rapper Travis Scott, whose avatar performed to 12 million Fortnite players in 2020
Video gaming

Gamers are used to taking control of Neymar on virtual soccer pitches, but the Brazilian star has found a new field to run wild on: the shoot’em up mega-hit Fortnite.

Neymar’s recruitment is part of a strategy by Epic Games to expand the universe of Fortnite beyond its kill-or-be-killed “Battle Royale” by wheeling in the sports, music and film worlds.

The soccer player follows in the footsteps of US rapper Travis Scott, whose avatar performed five virtual concerts on Fortnite last year seen by 12 million players.

The game, which has 350 million users, has also hosted a “Short Nite” film festival and a “Party Royale” – a virtual party with famous DJs.

US rapper Travis Scott performed on Fortnite in 2020, with the world premiere of a new song in front of 12 million players. Photo: Frazer Harrison/Getty Images

“In a time like now, where getting together in person is more challenging, we think it’s incredibly important to have these social connected experiences virtually,” says Nate Nanzer, head of global partnerships at Epic Games. “We definitely think of Fortnite as a platform for social connected experiences and not just the game.”

Users have been able to put the kits of soccer teams such as Manchester City and Juventus on their avatars since the start of the year, but Neymar is the first athlete with an unlockable “player skin”.

Nanzer said Neymar’s selection made sense because the player is a fan of the game – he streams himself playing Fortnite live on Twitch – and has nearly 150 million Instagram followers.

Fortnite is not the only video game looking to broaden the format’s horizons. Roblox, an online platform that lets users build their own games, has been a massive hit during the pandemic, with birthday parties, social get-togethers and even company meetings held there.

“It’s the metaverse,” says Julien Pillot, a researcher at leading French business school INSEEC.

Fortnite, already hugely popular with 350 million users, is expanding into music, movies and sports. Photo: Chesnot/Getty Images

The “metaverse”, a term coined by sci-fi writer Neal Stephenson, refers to a shared online world in which users can more freely interact, hang out, spend money, consume media and potentially even work jobs.

Charles-Louis Planade, a video game expert with Midcap Partners, says the holy grail of creating a metaverse was not new for gaming, citing the massive multiplayer game World of Warcraft, which struck a chord in the 2000s.

“What is new is that these video games have almost became a ‘hub’, where playing is one of the activities offered – but not the only one,” Planade says.

The metaverse dream also expands the ways that such games can rake in profits – while Fortnite and Roblox are free, users can spend real money on virtual goods and services within the games.

It has also created new ways to advertise to an overwhelmingly young audience – most of Roblox’s 150 million monthly users are under 16. Brands including Nike and Disney have already used the platforms, with the latter promoting the last Star Wars movie on Roblox in 2019.

Warner Brothers and DC created a Wonder Woman game on Roblox to promote the superhero’s last film, with US rapper Lil Nas X performing there.

Roblox, like Fortnite is free, but includes in-game purchases. It listed recently on the New York Stock Exchange for a valuation of US$46 billion. Photo: Shutterstock

And Roblox made its Wall Street debut earlier this month, listing on the New York Stock Exchange for a valuation of US$46 billion – more than four times that of video game giant Ubisoft.

Should traditional social media platforms such as Facebook and Instagram be worried? Pillot says that the game-playing element still excluded some audiences.

“For mass advertising contracts, you will never beat a Facebook [2.8 billion users] that caters for everyone, young and old. You cannot compete on the same audience level,” he says.

But analyst Planade says “we’re heading straight in that direction. Tomorrow everyone will be playing video games,” he says.

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